There are three battle modes in Stronghold matches: max. Tier 6 (Medium), max. Tier 8 (Champion) and Tier 10 (Extreme). In each situation, tankers need to be able to work in unison in order to obtain victory. The numbering system ranks the relative value of each tank.
Some tanks aren’t in the guide because they really don’t fit into the WANT or DON’T WANT categories.
The tanks you want
The KV-85 is the backbone of pushes and brawls in medium level battles, it combines good alpha with decent mobility for some flexibility + being able to return to base fast if it is being capped
This tank is more of a replacement if you don’t have enough KV-85, it trades alpha (300 vs 390) and speed for armor and some dpm, still a useful tank but not as favourable as a 1S
3) ARL 44
It features some decentish armor and a nasty 105mm gun which gets extra alpha when using gold (330), again this tank is not a favourable choice over the 1S but it still can get the job done to a degree.
It's a good tank finisher, this tank is slow and inaccurate, the derp can be unreliable but useful in some instances, the tank also suffers from poor all around armor.
CanadianGuitar loved running his for the amazing 90mm gun it had + the gun depression. It is an exceptional tank when running alongside KV-1S as a support/ mad damager role. The gun depression can make it a very dangerous threat on hilly terrain.
An excellent tank, very flexible, good speed, and a fast firing accurate gun. This tank is an excellent support/ flanker tank which can adapt to many different maps
We have had some great experiences with this tank using its fantastic gun to chew up KV-1S’ as they brawl with ours, this is an excellent support tank.
The Easy 8 can be useful with its semi decent gun and mobility, it does have a good turret and gun depression however you should prefer using cromwells to this, due to it’s better ability to do multi-role play.
Fast tank with ok armor, basically a lighter armed but more mobile T-34-85
5) Type 58
It's a T-34-85 with a worse turret armor profile, and less gun depression. However it does have a little more hp and much better dpm which makes it a more preferable tank.
A good all rounder, decent gun and turret, but suffers from poorish gun depression and lacks the speed that a cromwell can do.
There are 2 tanks in #1
1) Type 64 (Premium Tank)
An excellent LT featuring good mobility and a beafed up M1A2 AT gun. This tank has been one of the more reliable tanks in our fleet, it has very decent gun depression and can use that to its advantage when it gets into odd places.
Yes it’s technically a tier 5 however it has the stats of at least a tier 6 LT. This tank is incredible in most areas it has most of the same benefits that the Type 64 has.
The big seller on this tank is the auto loader which can clip out anyone stupid enough to go in the open. The tank suffers from poor gun depression and elevation, but it is a small target and can be a lot of fun.
Only really should be used if you are short pressed for scouts, it can do most of what the Chaffee and Type 64 can do, but it is a bit bigger and clumsier.
1) M18 Hellcat
This is a very flexible TD, it has excellent speed and a mean 90mm gun, it can easily relocate to help where it is needed.
2) SU-100Y (Premium Tank)
This tank is a huge box with HP, it is mobile and packs a nasty 130mm gun which when loader with gold deals a whopping 510dmg. It can be a useful assault gun however it is not very flexible in rolls.
3) M36 Jackson
Really only should be used as a filler for the hellcat, it has most of the same features its just a lot slower
4) SU-100 (W/ 122mm gun)
Can be useful as a filler for an SU-100Y, it has nasty alpha (390) still but a much better rate of fire, and is a smaller target.
The king of sky cancer at tier 6, the decent accuracy and rate of fire ensure constant support, it also has decent mobility when it needs to get out.
The Tanks you should probably forget about
1) TOG II*
It’s big, it’s slow, it’s ugly, it can't go anywhere and is thus useless dead weight.
2) Churchill VII
Too slow, not a very threatening gun, armor is only ok
3) VK 36.01(H)
No armor, not the best gun choices, is outclassed by the M6
This thing is not very fast because of it’s armor which is useless anyways against fleets of KV-1S’
2) Any German medium, they are big and not that fast with not any real superb guns besides the L/70, but the fact still remains; Cromwell Master Race
Just an all rounder bad tank, out classed by everything else
A big fat ugly crappier version of the T-50-2, not useful
3) VK 28.01
It’s really big and is stuck trying to sport a derp gun, it can sometimes be useful but not as useful as a 12t
1) ARL V39
Its bad don’t bother, no armor, not fast, ugly.
It’s got easy to hit weakspots, it’s slow, and it’s gun isn’t that good
3) Churchill GC
Big, slow, ugly, very weak, not a good TD for these fast paced games.
4) Jagdpanzer IV
If you want a high ROF 135 alpha gun on a tank, look no further than the Cromwell.
Sky Cancer Is Not Wanted In The First Place
Seriously your giving up a tank so that you can hit someone for 200-350 dmg across the map and then going to reload for 30 seconds while your team gets chewed up. Only exception the FV 304.